Wednesday, November 3, 2021

NASCAR 21: Ignition Review

NASCAR 21: Ignition, the new officially-licensed game from Motorsport Games, was released last week for PlayStation, Xbox and Windows.  I unfortunately purchased it and played it, and now it's time to tear it to shreds.

This game was once again built from the ground-up using Unreal Engine, and the graphics do offer a slight upgrade over the NASCAR Heat series.  Unfortunately that's where the upside to this game ends.

No rearview mirror: another questionable choice by the developers
The car-handling is extremely rough, with the car constantly drifting to the left.  With this constant drift, you need to keep hitting the stick to the right, but any slight over-correct will send your car careening towards the wall and no amount of steering will stop your car from avoiding a collision.

The overall physics are also terrible throughout the game.  Any sort of contact between you and another driver immediately spins you out with no chance to save your car.  Those wrecks collect the rest of the field, with cars flying through the air and massive pile-ups blocking the track for multiple laps.

The car also has, what I assume, are the same brakes as a Smart Car.  Even with the racing line on, I could not figure out when to brake to avoid contact with the wall or blow through a road course corner.  Another problem is that it is so inconsistent as to when the braking will actually stop the car that it's nearly impossible to use braking points on the track.

The game was built from scratch, but it took a step back in features.  The Xfinity and Truck Series are nowhere to be found.  Split-screen was also not carried over from the Heat series, so I guess I'll keep NASCAR Heat 5 around to play with friends (and also in general because it's a passable game).

Online might be the strongest racing the game has to offer, mainly due to the fact that every race starts with a massive pile-up that strings the field out.  The races don't start with the customary "coming to green" graphic; instead it drops you from a black screen straight into a split-second after you've gained control of your car. 

The game does finally bring back an actual paint booth to customize your own ride, but even that seems half-assed.  You can only place sponsor logos on the car one side at a time, which ruins any real chance of your car being symmetrical.

I've also gone in to see if I can mess with the settings at all to make it playable, and it seems like Motorsport Games thinks that "difficulty" is the same as "assists," as the customary easy/medium/hard settings for the AI are not there.  The AI also does not understand where you race on the track, and will stick to their line regardless of how much of your car is currently there.

"Do you think if we put an iPad in the car, they'll
think this is F1?"
- Someone on the development team, probably.
Overall, the game is a laggy, buggy mess.  I'm convinced the developers watched the FOX broadcasts of iRacing to figure out what made racing games realistic and then spent none of the time required to make it work.  Someone on the development team definitely had the job of playing the F1 games to see what makes them great, and apparently only thought it was the dashboard computer you have before driving onto the track.

As someone who has been playing NASCAR games since NASCAR Thunder 2002 and has gotten the Platinum trophy on PS4 for every game in the NASCAR Heat series, I feel like I have a grasp of what makes a NASCAR game great.  This game fails at every turn, and I can say, without a doubt, this is the worst NASCAR game I've ever played.

To be honest, I'm legitimately upset I bought the more expensive "Champions Edition" of the game, and I don't think I will be playing much of it again until they fix the numerous issues plaguing the experience.  If it's anything like the Heat series, we may be waiting for awhile.

Final verdict: 3/10 

No comments:

Post a Comment